City of Belmont - Ruth Faulkner Public Library

Is it wrong to try to pick up girls in a dungeon?, Kunieda ; original story, Fujino Omori ; character design: Suzuhito Yasuda ; translation: Andrew Gaippe ; lettering: Brndn Blakeslee, Volume 9

Label
Is it wrong to try to pick up girls in a dungeon?, Kunieda ; original story, Fujino Omori ; character design: Suzuhito Yasuda ; translation: Andrew Gaippe ; lettering: Brndn Blakeslee, Volume 9
Language
eng
Illustrations
illustrations
Index
no index present
Intended audience
Rated T for Teen, LV
Literary Form
fiction
Main title
Is it wrong to try to pick up girls in a dungeon?
Nature of contents
comics graphic novels
Responsibility statement
Kunieda ; original story, Fujino Omori ; character design: Suzuhito Yasuda ; translation: Andrew Gaippe ; lettering: Brndn Blakeslee
Series statement
Is it wrong to try to pick up girls in a dungeon?, 9
Summary
After a close call deep in the Dungeon, Bell and his party are making good progress on recovering and they've even reunited with their goddess after her ill-advised trip into the labyrinth. But as soon as it seems like they can relax, Hestia is goddess-napped and there's no time to lose if her familia wants to save her! While everyone is distracted, even more danger approaches..
Target audience
adolescent
resource.variantTitle
Is it wrong to try to pick up girls in a dungeon?, [graphic novel], Vol. 9
Classification
Author
Illustrator
Translator