City of Belmont - Ruth Faulkner Public Library

Hikaru no go, story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 dan), 1

Label
Hikaru no go, story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 dan), 1
Language
eng
Illustrations
illustrations
Index
no index present
Intended audience
Recommended for all ages
Literary Form
fiction
Main title
Hikaru no go
Nature of contents
comics graphic novels
Responsibility statement
story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 dan)
Series statement
Shonen Jump graphic novel
Summary
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago
Table Of Contents
Descent of the Go Master -- From a level beyond -- Matters of life and death -- Inexcusable -- Akira bares his fangs -- Decisive blow -- Three problems of life and death
Target audience
juvenile
resource.variantTitle
Descent of the Go master
Classification
Content