City of Belmont - Ruth Faulkner Public Library

Playing with feelings, video games and affect, Aubrey Anable

Label
Playing with feelings, video games and affect, Aubrey Anable
Language
eng
Bibliography note
Includes bibliographical references and index
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Playing with feelings
Nature of contents
bibliography
Responsibility statement
Aubrey Anable
Sub title
video games and affect
Summary
Aubrey Anable applies affect theory to game studies, arguing that video games let us "rehearse" feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than seeing video games as an escape from reality, Anable demonstrates how they have been intimately tied to our emotional landscape since digital computers emerged
Table Of Contents
1. Feeling History -- 2. Touching Games -- 3. Rhythms of Work and Play -- 4. Games to Fail With
Target audience
adult
Classification

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